After Effects Version : CC | Files Included : After Effects Project Files | Resolution : Resizable
14 EPS | PREVIEW | 71 MB
http://www.thegnomonworkshop.com/tutorials/animating-creature-walk-cycles-in-maya There are basic principles involved in creating a solid walk cycle for production that every animator should learn. This 3-hour workshop by Stephen Cunnane, an animator for the film industry, reveals the subtle yet complex process when it comes to animating a convincing walk cycle for four-legged animals or fantasy creatures. From covering the basics in anatomy and explaining how it plays into building the complex motions needed for detailed animation, to discussing and demonstrating the tools within Maya that can help you to stay organized, Stephen’s workshop enables animators to create fast and efficient workflows. Throughout this workshop, you’ll learn the importance of importing a rig as a proxy and discover all the benefits of using the Reference Editor to keep your scene well organized. Stephen also covers the topics of baking, motion tracking, and animation layers to add all the other secondary levels of animation. The second portion of the workshop focuses on animating the walk cycle before the final chapter, which explains how to add the wings, neck, and head, for a convincing creature animation.
Put on your magic hat & get ready to push your animation skills to the next level cuz in this course we’ll reveal the secrets behind smooth walk cycles.
Last updated 2/2022MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 2.22 GB | Duration: 2h 42m
Gnomon – Animating Creature Walk Cycles in Maya
http://www.thegnomonworkshop.com/tutorials/animating-creature-walk-cycles-in-maya
There are basic principles involved in creating a solid walk cycle for production that every animator should learn. This 3-hour workshop by Stephen Cunnane, an animator for the film industry, reveals the subtle yet complex process when it comes to animating a convincing walk cycle for four-legged animals or fantasy creatures. From covering the basics in anatomy and explaining how it plays into building the complex motions needed for detailed animation, to discussing and demonstrating the tools within Maya that can help you to stay organized, Stephen’s workshop enables animators to create fast and efficient workflows. Throughout this workshop, you’ll learn the importance of importing a rig as a proxy and discover all the benefits of using the Reference Editor to keep your scene well organized. Stephen also covers the topics of baking, motion tracking, and animation layers to add all the other secondary levels of animation. The second portion of the workshop focuses on animating the walk cycle before the final chapter, which explains how to add the wings, neck, and head, for a convincing creature animation.
https://www.skillshare.com/classes/Animated-Walk-Cycles-for-Beginners-Rough-Animator/948778616
This class will teach you how I animate a walk cycle using the same step-by-step techniques I use when animating my own animated characters. First, we will get your keyframe poses figured out using stick figures. Then we will add in-between drawings to smooth out the animation. Next we will add some shapes to fill in our characters so that we can do our cleanup drawings. Then I will show you how to add the characters head and why I don't animate the head in the cleanup stage. Finally we will add colors to our character. I will also show you some extra tricks like using green screen with your animation, and making your walk cycle loop as long as you need. These are the techniques I use when animating my characters, and you can use them to speed up your animation workflow for your characters too.
In this course, you will learn how to do a walk cycle step by step, from scratch until completing it with a very high level of polishing,